Project Description

Reading Time: 3 minutes

Council on Economic Education

Gen I Revoluition game

Situation

CEE needed a more effective approach to teaching personal finance and economics topics to high school students. The issues were:

  • The traditional curriculum was not flexible enough to accommodate class schedules.

  • Teachers presenting the concepts may have little personal finance education themselves.

  • Finance concepts were abstract and difficult for students to grasp.

Solution

Digitec transformed the entire curriculum into a multi-player strategy game played in the classroom:

  • Teacher portal, where faculty can choose the missions to include, based on their schedules and priorities as well as setup teams and review completion reports.

  • Team-based gameplay, where students complete missions together, learning from one another.

  • Mission-based, where teams work to solve missions by exploring the Gen I revolution world, collecting advice and finding clues to solve real-world financial issues.

Results

Over 1 million missions have been played by over 500,000 players across the U.S. CEE conducted a study comparing the results from students taking the curriculum and those playing the game. Results show statistically significant increases in attitude, knowledge and a higher confidence among students who played the game.

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