When it comes to Mobile Learning, or mLearning as it’s become known, it’s amazing how quickly attitudes change. Today, with the staggering growth of iPad and iPhone apps, the learning community is scrambling to apply the new technology. But that hasn’t always been the case. Back in 2002, my company released a product called “Knowledge [...]
Digitec developed and just recently launched an innovative course for Florida Virtual School. The Virtual Globe Theatre features the Bard himself, William Shakespeare as the guide for this English IV online course. The interactive games are used as part of the course for junior and senior level high school students. In each level of the [...]
Team Training – a perfect fit for Co-Op Play So we’ve made some projections of what the future might hold for e-Learning. This is a posting on what we can do today to implement some game-play features into eLearning, specifically focusing on ‘cooperative play’ or co-op. The military has actually been using co-op ‘play’ for [...]
So, today I was interviewed by Training magazine for the October issue, which will be featuring game-based learning. To prepare for the interview, I started listing some predictions I have for the future of eLearning and game-based learning, based on the current trends. From what I’ve learned from my pals over at Electronic Arts, you [...]
The most common question we hear related to game-based learning is… does it really work? And that’s a question that has been difficult to answer using actual research… until now. Last week, the University of Central Florida released a new study that shows math scores increasing when presented using game-based learning. Up to now, most [...]
It seems as though Web 2.0 is pushing everyone in IT to change the paradigm, making the online experience more user-focused and experiential. And eLearning is no exception. Nowadays, a simple drag and drop “game” can hardly be considered “game-based eLearning.” So then what is considered “good game” by Web 2.0 standards, in terms of [...]
In Justin Peters’ article in Slate “World of Borecraft“, he bemoans the earliest examples of game-based learning. Remember Reader Rabbit? How about Mavis Beacon Teaches Typing? Let’s face it. They may have been goofy, but these applications were the earliest examples of eLearning design. Back in the 1980s, these pioneers were out there trying to [...]
The New Game of Life The drag about life is that once you learn the ropes, it’s over… right? Or is it? Hasbro has just announced an update to their classic Game of Life, and this reincarnation might actually teach us something — something that we need to apply to eLearning design and development. In [...]
Playing with Media-Savvy Learners Tony DiRomualdo‘s article on Wisconsin Technology Network makes some really insightful comments, connecting game-based learning and “media-savvy workers,” who turn out to be not only the young, but also people like us! Let’s face it, you don’t have to be a Gen X’er to be bored by traditional eLearning. And it’s [...]