Posts Tagged “Game-Based Learning”

Game-based learning > Mobile Apps

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When it comes to Mobile Learning, or mLearning as it’s become known, it’s amazing how quickly attitudes change. Today, with the staggering growth of iPad and iPhone apps, the learning community is scrambling to apply the new technology. But that hasn’t always been the case. Back in 2002, my company released a product called “Knowledge [...]

Shakespeare Goes Interactive

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Digitec developed and just recently launched an innovative course for Florida Virtual School. The Virtual Globe Theatre features the Bard himself, William Shakespeare as the guide for this English IV online course. The interactive games are used as part of the course for junior and senior level high school students. In each level of the [...]

Game-Based Learning > Cooperative Play for Learning

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Team Training – a perfect fit for Co-Op Play So we’ve made some projections of what the future might hold for e-Learning. This is a posting on what we can do today to implement some game-play features into eLearning, specifically focusing on ‘cooperative play’ or co-op. The military has actually been using co-op ‘play’ for [...]

Game-based eLearning: What is Web 2.0 gaming?

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It seems as though Web 2.0 is pushing everyone in IT to change the paradigm, making the online experience more user-focused and experiential. And eLearning is no exception. Nowadays, a simple drag and drop “game” can hardly be considered “game-based eLearning.” So then what is considered “good game” by Web 2.0 standards, in terms of [...]

eLearning Design>Should Games Teach?

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In Justin Peters’ article in Slate “World of Borecraft“, he bemoans the earliest examples of game-based learning. Remember Reader Rabbit? How about Mavis Beacon Teaches Typing? Let’s face it. They may have been goofy, but these applications were the earliest examples of eLearning design. Back in the 1980s, these pioneers were out there trying to [...]

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