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	<title>Digitec Interactive</title>
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		<title>Kahn Academy, A Rise to eLearning?</title>
		<link>http://www.digitecinteractive.com/kahn-academy-a-rise-to-elearning/</link>
		<comments>http://www.digitecinteractive.com/kahn-academy-a-rise-to-elearning/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 15:36:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Bill Gates]]></category>
		<category><![CDATA[Gates Foundation]]></category>
		<category><![CDATA[Kahn Academy]]></category>
		<category><![CDATA[pedagogy]]></category>

		<guid isPermaLink="false">http://www.digitecinteractive.com/?p=2234</guid>
		<description><![CDATA[The rise of the Kahn Academy in mainstream awareness has sparked a great deal of controversy. Funded by Google and The Gates Foundation, this program is a completely free, non-profit source of “World Class Education for Anyone Anywhere”. So what’s all the buzz about? The design is based on a relatively simple learning model.  Students [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.digitecinteractive.com/kahn-academy-a-rise-to-elearning/elearning-kahn-academy-distance-learner/" rel="attachment wp-att-2339"><img class="alignright size-medium wp-image-2339" title="eLearning Kahn Academy Distance Learner" src="http://www.digitecinteractive.com/wp-content/uploads/2012/01/eLearning-Kahn-Academy-Distance-Learner-300x210.jpg" alt="" width="300" height="210" /></a>The rise of the <a href="http://www.khanacademy.org/">Kahn Academy</a> in mainstream awareness has sparked a great deal of controversy. Funded by Google and The Gates Foundation, this program is a completely free, non-profit source of “World Class Education for Anyone Anywhere”.</p>
<p>So what’s all the buzz about? The design is based on a relatively simple learning model.  Students log in and learn new skills, mostly from YouTube videos produced by experts in a variety of subjects. There are videos ranging from art history to advanced trigonometry, from the most basic to advanced levels. Students complete sample assessments, then are assigned these tutorials, based on their performance. After reviewing these video tutorials, students are able to advance through the concepts, after successfully answering a set number of questions, related to that knowledge area.</p>
<p>Because learner progress is so carefully tracked, if a student is unable to advance, a flag goes up in the teacher’s progress report, so that he/she can then intervene with more personalized help.</p>
<p><a href="http://www.huffingtonpost.com/2010/12/07/us-falls-in-world-education-rankings_n_793185.html">Despite the growing investment </a>in our public educational system in the U.S., the nation still holds an uncomfortably average to low-average international position in math and science, even in comparison to countries who spend far less per student.</p>
<p>So why is the Kahn model so controversial? As classroom sizes continue to grow, this approach seems like an efficient way to provide individualized learning to large groups of students, who all learn differently and at different rates. If classrooms across the country embraced this model, we&#8217;d have an educational system that’s not only more effectively administered and measured, but also more accountable.</p>
<p>But that’s not how everyone sees it, especially the educators themselves, who have valid concerns.</p>
<h2><strong>The Controversy</strong></h2>
<p>It’s no surprise that Bill Gates was willing to donate money to the Kahn Academy fund. <a href="http://abcnews.go.com/US/bill-gates-education-microsoft-founder-schools-teaching-teachers/story?id=13051251">In a recent TED Talk this year</a>, he proposed radical education reform, increasing performance while cutting educational spending in half to reduce the budget deficit. With this in mind, it’s not hard for educators to see Gates as something of a threat to the present school system model.</p>
<p>Another <a href="http://chronicle.com/blogs/ticker/some-economists-and-bill-gates-agree-with-duncan-stop-degree-bonuses-for-teachers/28483">improvement he suggests</a> would be to stop giving teachers automatic raises based on seniority, when they earn a master’s degree in pedagogy.  While some educators argue that a post-graduate degree improves the quality of teaching, others argue that learning these more theoretical education techniques doesn’t necessarily result in higher learning outcomes for students.</p>
<p>Although the Kahn Academy was largely designed to supplement the classroom setting and <strong>not</strong> as an alternative to traditional public school teaching, it’s fascinating how much retaliation the not-for-profit has already received from traditionalists.</p>
<p>To address the problems facing our education system, isn&#8217;t now the time for bold ideas? Ideas like the Kahn Academy are certainly disruptive to the status quo. But isn&#8217;t that what we need?  Just as technology has disrupted the music industry, publishing, advertising, shouldn&#8217;t we accept this change and embrace the opportunity to improve our educational model?</p>
<p>Do we see the rise of Kahn as a threat, or as the long overdue &#8220;reboot&#8221; to our educational system needs?</p>
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		<title>eLearning Mistakes &gt; Tip 3 &#8211; Harnessing the Power of Humor</title>
		<link>http://www.digitecinteractive.com/elearning-mistakes-tip-3-harnessing-the-power-of-humor/</link>
		<comments>http://www.digitecinteractive.com/elearning-mistakes-tip-3-harnessing-the-power-of-humor/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 21:12:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Game-based Learning]]></category>
		<category><![CDATA[Digitec]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[University of Valparaiso]]></category>

		<guid isPermaLink="false">http://www.digitecinteractive.com/?p=2086</guid>
		<description><![CDATA[Here again, helping you navigate the turbulent waters in the sea of eLearning, is another post in the series on What eLearning Clients Get Wrong. I’d like to touch on a topic that tends to get overlooked on most checklists, but can be a very valuable tool in making your learning even more effective. Tip [...]]]></description>
			<content:encoded><![CDATA[<p>Here again, helping you navigate the turbulent waters in the sea of eLearning, is another post in the series on <em>What eLearning Clients Get Wrong</em>. I’d like to touch on a topic that tends to get overlooked on most checklists, but can be a very valuable tool in making your learning even more effective.</p>
<h3><strong>Tip #3: Don’t Underestimate the Power of Humor</strong></h3>
<p><strong> </strong><em>“A business owner, a salesman, and a game designer walk into a bar…”</em></p>
<p>A lot of clients shy away from humor, and in their defense, there are a lot of reasons why they might. It can come off as hokey; it can be subjective and fall flat, and if done carelessly, it can even offend an audience. Is it even worth the risk? The truth is, yes. It can be. Let’s take a look at why humor might be worth it:</p>
<ul>
<li><strong> Comedy is engaging</strong>, and learners are going to be attracted to engaging material. Even if you can’t get your audience to laugh out loud, just the attempt at humor alone can make a student relax, which will cause them to be more open and receptive to the material.</li>
<li><strong>A sense of humor can make you seem more relatable</strong>. Very few learners will enjoy being lectured at by an authoritative professor type, especially if it’s a subject they might not be particularly interested in in the first place. If you know your audience, some well-crafted quips will help form a bond with your learners right off the bat. Now, instead of talking to a robot, they’re learning with a peer that can joke with them on their level and keep them engaged when they aren’t otherwise feeling motivated.</li>
<li><strong>Humor enhances memory</strong>. Want your learners to actually retain your information? In a <a href="http://www.valpo.edu/news/news.php?releaseId=3358">study</a> conducted by Valparaiso University, students recalled as much as 50% more material when it was presented to them with humor.</li>
</ul>
<p>&nbsp;</p>
<h3><strong>Case Study of the Benefits to Using Humor</strong></h3>
<p>Digitec designed a learning game for new employees at a large entertainment company.  We knew that the target audience would be younger, excited about joining the organization, and would enjoy playing games.</p>
<p>The web-based game involved players flying through a 3-D galaxy, exploring content on various themed planets. The players then needed to recall the information they’d discovered to play mini-games, earn points on a leaderboard and capture a key to unlock a content area.</p>
<p>To create more fun, we created an evil villain character that the players chase through the galaxy. For humor, whenever the player lost a mini-game, we created a library of random audio responses, including evil laughs, etc. So when the player won… or lost, they could smile at the reaction, and enjoy the experience even more.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>Why the Project Worked</strong></p>
<p>&nbsp;</p>
<p>What worked here was that the humor was universal. We needed to localize the game for a Chinese market. Despite the cultural differences, which can certainly cause humor to backfire, the Chinese players enjoyed the fun of the feedback just as much.</p>
<p>I think another reason this worked was because of the detail behind the design. As the renowned architect Mies van der Rohe once said: “God is in the details.” Here, the player was able to expose a “world” behind the experience – a world designed to make them smile.</p>
<p>&nbsp;</p>
<h3><strong>How to Reduce Risk</strong></h3>
<p><img src="file:///C:/Users/cmcgrath/AppData/Local/Temp/moz-screenshot.png" alt="" /></p>
<p><a href="http://www.digitecinteractive.com/elearning-mistakes-tip-3-harnessing-the-power-of-humor/elearningbadhumor/" rel="attachment wp-att-2095"><img class="size-full wp-image-2095 alignleft" title="elearningbadhumor" src="http://www.digitecinteractive.com/wp-content/uploads/2011/12/elearningbadhumor.jpg" alt="eLearning, Bad Humor" width="298" height="448" /></a>There are many ways that humor can negatively affect the experience, though. Here are a few rules of thumb to make sure humor is right for your project:</p>
<ul>
<li><strong>Make Sure it’s Not Inappropriate.</strong> Humor is very culturally specific, and very subjective. If the humor could be offensive, avoid it. Also, when dealing with issues surrounding safety or professionalism, humor can be seen as being too light-hearted about the subject matter.</li>
<li><strong>Make Sure it’s Repeatable</strong>. There’s nothing worse than hearing the same joke twice. If learners will need to retake the content or see the same “gag” over and over again, think of an alternative.</li>
<li><strong>Keep Your Humor On-Topic. </strong>The research is clear that using a couple jokes can make all the difference, but all bets are off when the comedy and your topic just don’t relate. Chances are, it’ll just come off as forced and inappropriate. Best case scenario? They’ll remember the laugh, but not the lesson.</li>
<li><strong>KNOW YOUR AUDIENCE</strong>. This is one of the most defining factors on whether or not eLearning humor is successful. Utilizing humor is very effective, but may not be right for every project.  For instance, while learners who might be less than motivated may need humor to stay engaged, be aware that very dedicated learners might not need humor, or might even find it pandering. Make sure you understand your company culture.</li>
</ul>
<p>&nbsp;</p>
<p>Do you use humor in your eLearning? Please share what works and what doesn’t.</p>
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		<title>eLearning Mistakes &gt; Tip 2 &#8211; Do It Learning to Keep the End in Mind</title>
		<link>http://www.digitecinteractive.com/elearning-mistakes-tip-2-do-it-learning-to-keep-the-end-in-mind/</link>
		<comments>http://www.digitecinteractive.com/elearning-mistakes-tip-2-do-it-learning-to-keep-the-end-in-mind/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 19:13:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[constructivism]]></category>
		<category><![CDATA[content authoring tools]]></category>
		<category><![CDATA[learning management system]]></category>
		<category><![CDATA[learning theory]]></category>

		<guid isPermaLink="false">http://www.digitecinteractive.com/?p=2048</guid>
		<description><![CDATA[This is another post in the continuing series on what I believe buyers of eLearning often get wrong. As a &#8220;survivor&#8221; in the online learning industry for last 20 years, I&#8217;ve noticed some recurring trends and misconceptions that I would like to share some insights on, from a &#8220;vendor&#8217;s&#8221; perspective. Tip #2: &#8220;Remember the real [...]]]></description>
			<content:encoded><![CDATA[<p>This is another post in the continuing series on what I believe buyers  of eLearning often get wrong. As a &#8220;survivor&#8221; in the online learning  industry for last 20 years, I&#8217;ve noticed some recurring trends and  misconceptions that I would like to share some insights on, from a  &#8220;vendor&#8217;s&#8221; perspective.</p>
<h3>Tip #2: &#8220;Remember the real<strong> </strong> end product&#8221;</h3>
<p>Like  other vendors, we are often sent requests for proposals (RFP) or are  contacted by prospective clients who tell us they need an eLearning  course. Often, they contact several vendors, giving all of us the same  requirements: they need a course that&#8217;s a virtual office environment,  like <a href="http://en.wikipedia.org/wiki/Second_life" target="_blank">Second Life</a>, where learners choose avatars and explore different environments&#8230;  oh yes, and the course needs to be on marketing.</p>
<p>Often,  vendors will take this information and scramble to respond, by pitching  virtual worlds of &#8220;lip synching&#8221; avatars and full fidelity simulations.  Not surprisingly, when the client evaluates these proposals, they get  sticker shock when they see the high price tag. As a result, the client  may lose enthusiasm and put the project on indefinite hold. Or, the  client may select the lowest bidder, move into production, only to  discover six months and countless dollars later that they can&#8217;t measure a  return on the investment (ROI).</p>
<h3>Begin with the end in mind</h3>
<p>One of Stephen Covey&#8217;s &#8220;<a href="http://en.wikipedia.org/wiki/The_Seven_Habits_of_Highly_Effective_People" target="_blank">Seven Habits of Highly Effective People</a>&#8221;  states that  we should &#8220;begin with the end in mind.&#8221; For any type of  learning design, it&#8217;s critical to remember that the true &#8220;end product&#8221;  is not a virtual world, talking avatars or even an eLearning course at  all. It&#8217;s a learner who knows or can do something they couldn&#8217;t do  before the experience — something that directly aligns with a business  need or objective that can be measured.</p>
<p>In this hypothetical example, the end product <em>should have been </em>a  successful marketing manager. The experience needed to make sure the  learner understands and can follow the process of market analysis,  aligning with finance and creating test market plans. All of this might  be best accomplished through a simulation, but perhaps not. Without  fully understanding the learning gap and the problems within the  organization, a vendor might just create the virtual world the client  asked for, only to miss the mark on the real end product. A lose-lose.</p>
<p>If  clients would invite vendors in to help determine what the problem is,  then propose the recommended solution, this misalignment would happen  less often.</p>
<h3>Case Study — &#8220;Do It&#8221; Learning</h3>
<p>At Digitec, we  had a client who wanted an online course to teach search engine  optimization (SEO). Instead of proposing a solution, right off, we met  with the client several times to find out what the <em>true </em>end  product needed to be. The &#8220;final product&#8221; was a business owner or  marketer who understood SEO and could perform web site analysis related  to their industry in order to create an effective SEO Web Strategy  Document.</p>
<p>Other factors? The budget was tight and the content was very prone to frequent change. Knowing this, our solution was to use <a href="http://www.knowledgedirectweb.com/">Knowledge Direct</a> to create a series of PowerPoint modules that served as the tutorials.  These short modules included animations, audio narration and embedded  videos.</p>
<h3><a href="http://4.bp.blogspot.com/-Anr1gB2GB8k/TnzzwR-YxRI/AAAAAAAAAFw/TbT646WZNbg/s1600/Capture.PNG"><img id="BLOGGER_PHOTO_ID_5655663242854843666" class="alignright" src="http://4.bp.blogspot.com/-Anr1gB2GB8k/TnzzwR-YxRI/AAAAAAAAAFw/TbT646WZNbg/s400/Capture.PNG" border="0" alt="" /></a></h3>
<p>Using Knowledge Direct, we developed a constructivist learning  approach. We uploaded the  PowerPoint .pptx files into the built-in  rapid content authoring tool within Knowledge Direct. Then we used the  &#8220;Do It!&#8221; doc features within Knowledge Direct to enable learners to  create their own SEO Web Strategy Document <em>while they are learning</em>.  Do It! is a cloud-based &#8220;workbook-style&#8221; document creation tool. The  feature enables a Knowledge Direct administrator to create document  frameworks, then choose where to insert specific prompts within a  module. Learners then respond to these prompts while they take the  course content, to create their own final product.</p>
<p>Within a module — <em>Demystifying SEO</em>,  for example, the learner used the embedded Do It! doc to answer  questions and help them formulate their strategy by creating and  researching their own search terms.</p>
<p>Throughout the course, the  responses were redisplayed, so the learner could revise and refine their  approach. Ultimately, at the end of the course, learners had completed  their own SEO Web Strategy Document which they could export to Word,  .pdf, email or access online. For the client, the end product was an  easy-to-update course which enabled them to view detailed reporting, as  well as view and comment on the learner&#8217;s actual web optimization  strategy.</p>
<h3>Why this worked&#8230;</h3>
<p>In this example, the final  product was not extremely flashy or expensive. The modules did not  include virtual worlds, and there were no lip-synched avatars. But the  project was produced well under the client&#8217;s budget, is simple for the  client to update in-house using PowerPoint, and enables a coach to  measure the effectiveness by accessing the learner&#8217;s actual Web Strategy  Document — the true end product.</p>
<p>Let me know if you&#8217;d like to learn more about <a href="http://www.knowledgedirectweb.com/contact.cfm?about=Digitec">Do It learning</a>.</p>
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		<title>What eLearning Clients Get Wrong</title>
		<link>http://www.digitecinteractive.com/what-elearning-clients-get-wrong/</link>
		<comments>http://www.digitecinteractive.com/what-elearning-clients-get-wrong/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 14:46:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[e-Learning 2.0]]></category>
		<category><![CDATA[elearning vendors]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://www.digitecinteractive.com/?p=2046</guid>
		<description><![CDATA[A Vendor&#8217;s Take on Choosing the Right Vendor Choosing an e-Learning vendor is no easy task. It seems as though anyone who can create a PowerPoint file is an eLearning vendor. And even though there is a science to instructional design and effective visual and user interface design, my prediction is that if a client [...]]]></description>
			<content:encoded><![CDATA[<div>
<h3>A Vendor&#8217;s Take on Choosing the Right Vendor</h3>
</div>
<div>Choosing an e-Learning vendor is no easy task. It seems as though anyone who can create a PowerPoint file is an eLearning vendor. And even though there is a science to instructional design and  effective visual and user interface design, my prediction is that if a client chose half a dozen vendors for the same project, they&#8217;d end up with six different products that would not even resemble one another.  A  successful eLearning  project should be a creative project, and so there is definitely an  element of risk and uncertainty involved when choosing a vendor. So it&#8217;s not surprising that clients can get it wrong.</p>
</div>
<div>In the next several posts, I&#8217;d like to make some suggestions and offer tips for training managers or directors doing vendor selection, based on observations over the last couple of decades  in eLearning, working on projects that were stellar successes and others that&#8230;weren&#8217;t.</div>
<div>
<br />
<h3>Tip #1: Never say: &#8220;I don&#8217;t want you learning on my project.&#8221;</h3>
<p>
</div>
<div>The statement seems reasonable. When selecting a vendor, you want to know they have experience. But think about this. When you start a new  initiative within your organization, do you instantly &#8220;stop learning&#8221; and only work based on what you know from your last project?  Probably not. Successful companies, like successful individuals continue to learn, daily, and you should encourage potential vendors to innovate.</div>
<div>
<br />
<h3>Case study on the benefits of learning on a project</h3>
<p>
In my murky past, we were contacted by the Department of Children and Families (DCF) in Florida. The organization needed a way to train and certify counselors who were responsible for assessing at-risk children, in terms of their mental health and the severity of their disorders. Originally, the organization was sending a training staff around the state to conduct half-day workshops, then administering the certification exam.</p>
</div>
<div>During these visits, DCF  found that many counselors assessed the same child differently. They were not necessarily rating the child consistently, and as a result, the assessments could be considered unreliable.</p>
</div>
<div>The client wanted a simulation, with the counselor interviewing a random mix of children. During the rating  stage, counselors were provided feedback when their rating went outside the norm for that issue. The client wanted the simulation to provide  practice and virtual coaching, then a standard certification exam to  enable counselors to practice and certify on their own.</div>
<div>
At the time, I had never designed a simulation like this. In fact,  this was in the mid-90s, and very few web-based simulations were even  being done. The standard internet connection was 28.8K dial-up, and the development tool was Allaire&#8217;s ColdFusion.</div>
<div>
<br />
<h3>Why that Project Worked</h3>
<p>
</div>
<div>DCF  was a smart client. Since this technology and approach was truly cutting-edge, they didn&#8217;t expect to see a finished product before choosing us as a vendor. Instead, our client expected that we&#8217;d be  &#8220;learning&#8221; on her project.</p>
</div>
<div>The outcome? The project was a huge success, saving tens of thousands of dollars annually on travel alone, but more importantly, providing the reporting to show that state-wide, counselors had far improved their ability to rate consistently.</p>
</div>
<div>Were their bumps in the road? Absolutely. Admittedly, we never anticipated so much traffic to the application  around the same time of year. The certifications needed to be renewed on a specific date, and the counselors (like most of us would) waited until the last minute. The traffic clobbered the server, until we could  up-size to larger capacity and meet the need.</div>
<div>The  bottom line is that the issues created by the &#8220;learning curve&#8221; on the  project paled in comparison to the return-on-investment (ROI) to the  organization. Had our client insisted that we not learn on her project, this success would never have been realized.</p>
</div>
<div>For better or worse, we&#8217;ve chosen a field  that is in constant change. If you embrace it and demand that your vendors &#8220;learn&#8221; on your project, you may be very pleasantly surprised.</div>
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		<title>Mobile Apps for Learning &gt; Ode to the Low Tech</title>
		<link>http://www.digitecinteractive.com/mobile-apps-for-learning-ode-to-the-low-tech/</link>
		<comments>http://www.digitecinteractive.com/mobile-apps-for-learning-ode-to-the-low-tech/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 15:05:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[e-Learning 2.0]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[Mobile Learning]]></category>
		<category><![CDATA[podcasts]]></category>
		<category><![CDATA[spanish language]]></category>

		<guid isPermaLink="false">http://www.digitecinteractive.com/?p=2043</guid>
		<description><![CDATA[With tablet technologies, the App Store, Android Market and so many technologies dominating the learning discussion these days, I wanted to tell a personal story of how the low-tech Apple iPod gave me insights into what we might be overlooking in a learning strategy: simplicity. When I received my first iPod, my first chore was [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://1.bp.blogspot.com/-oXFYfxJ1hdY/Tgohv3sVhxI/AAAAAAAAAEA/k_bgTA4CrCs/s1600/200px-Ipod-icon.svg.png"><img id="BLOGGER_PHOTO_ID_5623344191012964114" class="alignright" src="http://1.bp.blogspot.com/-oXFYfxJ1hdY/Tgohv3sVhxI/AAAAAAAAAEA/k_bgTA4CrCs/s400/200px-Ipod-icon.svg.png" border="0" alt="" /></a>With  tablet technologies, the App Store, Android Market and so many  technologies dominating the learning discussion these days, I wanted to  tell a personal story of how the low-tech Apple iPod gave me insights  into what we might be overlooking in a learning strategy: simplicity.</p>
<p>When  I received my first iPod, my first chore was figuring out what to do  with it. Tell me that some of you didn&#8217;t (or don&#8217;t) have a iPod  somewhere at home gathering dust &#8211; especially now that our mobile  devices store all our music, which will soon move to the cloud.</p>
<p>The  paradigm shift for me came with the discovery of podcasts. What could  be more low-tech? Audio recordings are downloaded to your iPod on a  scheduled basis. Subscribers automatically get the latest downloads to  listen to, when they want.</p>
<p>One of my goals has always been to  learn Spanish, but I found it difficult to find classes that fit my  schedule. I turned to Rosetta Stone, and while it was effective, I found  that being &#8220;chained&#8221; to my computer was difficult to accommodate in my  schedule, as well.</p>
<p>One thing, of course, I could always schedule  was my Saturday morning 15 mile bike treks. So I started getting into  the habit of strapping on my iPod when I strapped on my bike helmet.  Finally, my iPod had a purpose! I&#8217;d synch my iPod to download the 80 or  so <a href="http://radiolingua.com/shows/spanish/coffee-break-spanish/">Coffee Break Spanish </a>lessons,  then make my way through each one, episode by episode. I started with  Lesson 1, three years ago, listening, unabashedly repeating the phrases  to the wind, behind my dark sunglasses, babbling away on solitary bike  trails in complete anonymity. If something didn&#8217;t make sense, I&#8217;d simply  reach across to my arm-tethered iPod, pause, replay, continue.</p>
<p>How  simple and effective can you get? I suppose I must be an aural learner,  because after numerous episode replays, I found myself memorizing Mark  and Cara&#8217;s dialog, verbatim. I was learning.</p>
<p>Why was the iPod so  effective? I found out one Saturday morning, when my iPod was dead. So,  instead, I brought along my iPhone. Same thing, right? Wrong. Now, when  the podcast rattled away beyond my comprehension, I needed to unlock my  phone, navigate to iTunes, pause the playback, then touch and drag on  the timeline to try and replay what I&#8217;d missed. If you&#8217;ve ever tried  this, you&#8217;ll see that not only is it awkward, but on bike at 15 MPH, it&#8217;s  dangerous.</p>
<p>Shortly after this experience, I worked with my  developers to ensure that our eLearning platform automatically created  podcast versions of our modules. It captures the audio from PowerPoint  recordings and creates a combined audio podcast. Very simple. Very  effective, especially for all of us aural learners.</p>
<p>Just  recently, after three years, I&#8217;ve completed the Coffee Break Spanish  series and am on to another series called Showtime Spanish. I&#8217;ve  augmented my learning with continual evening classes in intensive  Spanish and continue to work away at the higher levels on Rosetta Stone.</p>
<p>This post is merely to suggest that sometimes the most effective learning can come from the simplest sources.</p>
<p>This is also my &#8220;shout out&#8221; to Coffee Break Spanish. The series is free and incredibly well designed and presented.</p>
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		<title>Mobile Learning Apps &gt; Statistics and Trends</title>
		<link>http://www.digitecinteractive.com/mobile-learning-apps-statistics-and-trends/</link>
		<comments>http://www.digitecinteractive.com/mobile-learning-apps-statistics-and-trends/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 20:31:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[App Development]]></category>
		<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[mLearning]]></category>
		<category><![CDATA[Mobile Learning]]></category>

		<guid isPermaLink="false">http://www.digitecinteractive.com/?p=2039</guid>
		<description><![CDATA[Mobile Learning Apps: Statistics and Trends With the explosive growth in mobile devices, including smart phones and tablets, mobile learning, or &#8220;mLearning&#8221; is a natural application for this new technology. With the portability that these devices now give us, we can access the right information, right when and where we need it. How many times [...]]]></description>
			<content:encoded><![CDATA[<h3>Mobile Learning Apps: Statistics and Trends</h3>
<p><a rel="attachment wp-att-2088" href="http://www.digitecinteractive.com/mobile-learning-apps-statistics-and-trends/screen-600-18/"><img class="alignright size-full wp-image-2088" title="Screen 600.18" src="http://www.digitecinteractive.com/wp-content/uploads/2011/03/Screen-600.18.png" alt="" width="241" height="429" /></a>With the explosive growth in mobile devices, including smart phones and tablets, mobile learning, or &#8220;mLearning&#8221; is a natural application  for this new  technology. With the portability that these devices now  give us, we can access the right information, right when and where we  need it. How many times have you turned to your cell phone, when you  needed directions or wanted to find out how to fix a leaky sink? It&#8217;s  the perfect &#8220;learning&#8221; tool. Yet, many in the training and development industry are holding back on a mobile learning strategy, and I think  that&#8217;s a huge mistake.</p>
<h3>Making the case for Mobile Learning</h3>
<p>It&#8217;s  simple to make the business case for mLearning. Just look at the  numbers. The growth is occurring so fast, that it&#8217;s no longer feasible to expect our learners NOT to be mobile. How fast is it growing? Here  are some statistics from <a href="http://mashable.com/2011/03/23/mobile-by-the-numbers-infogrpahic/">&#8220;Mobile by the Numbers&#8221;</a> posted by Mashable&#8217;s Sarah Kessler:</p>
<p>* Of the 4 billion mobile phones globally, 1.08 billion are smart phones<br />
* By 2014, access to the internet through mobile devices will overtake access from the desktop<br />
* 50% of all searches are performed on mobile devices<br />
*  Americans spend an average 2.7 hours a day socializing on their mobile devices, which includes 1/3 of all Facebook posts and 50% of all tweets</p>
<p>What does this mean for learning? It&#8217;s already happening out there, so don&#8217;t expect your employees to go back to the desktop when it&#8217;s &#8220;time to  learn.&#8221;</p>
<h3>Where does mLearning fit?</h3>
<p>Whether you offer mobile learning options through your corporate portal or not, your  learners are already &#8220;mLearning&#8221;. It&#8217;s just that the process comes so naturally, we don&#8217;t think to call it learning.</p>
<p>According to a 2008 eLearning Guild 360 degree Report on mLearning, here are the numbers on how it&#8217;s being used today, according to a survey of eLearning  Guild members:</p>
<p>1. On-demand access to information (64.1%)<br />
2. Job aids and/or checklists (55.9%)<br />
3. Procedures (51.4%)</p>
<p>While &#8220;training&#8221; did make this list as well, it was farther down, as it  should be. Mobile devices and the explosion of wireless access  everywhere opens up incredible possibilities for learning. Just because  it doesn&#8217;t reside on a corporate intranet or has been assigned to someone&#8217;s learning plan, doesn&#8217;t mean it isn&#8217;t valid. As educators, shouldn&#8217;t this be our goal? Continual learning?</p>
<p>I&#8217;ve heard from quite a few training and HR executives on mLearning. Many are saying  something like: &#8220;We&#8217;re not looking at mobile learning, right now. That&#8217;s further downstream for us.&#8221; My only response is to look out. The water is rising&#8230;and fast. You might not be ready, but believe me, your learners are.</p>
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		<title>How e-Learning 2.0 Will Transform Education</title>
		<link>http://www.digitecinteractive.com/how-e-learning-2-0-will-transform-education/</link>
		<comments>http://www.digitecinteractive.com/how-e-learning-2-0-will-transform-education/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 22:16:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[e-Learning 2.0]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[social learning]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[web 2.0 elearning]]></category>

		<guid isPermaLink="false">http://www.digitecinteractive.com/?p=2036</guid>
		<description><![CDATA[The eLearning Guild recently released their “Getting Started with e-Learning 2.0” survey report, and the results serve as further evidence that the learning landscape is changing… and needs to. The survey, based on the responses from 876 professionals from the eLearning Guild, asked about the use of Web 2.0 type applications in their learning programs. [...]]]></description>
			<content:encoded><![CDATA[<p>The eLearning Guild recently released their “Getting Started with  e-Learning 2.0” survey report, and the results serve as further evidence that the learning landscape is changing… and needs to.</p>
<p>The survey, based on the responses from 876 professionals from the eLearning Guild, asked about the use of Web 2.0 type applications in their learning programs. The survey also asked members how likely they are to  begin incorporating these technologies in the future.</p>
<p>
<h3>What is e-Learning 2.0?</h3>
<p>The  term “e-Learning 2.0” directly relates to “Web 2.0,” or the use of  web-based collaborative tools or applications, such as wikis, blogs,  YouTube or social media sites like LinkedIn, Facebook and Twitter.  The  results, at a glance:</p>
<p>70% of respondents said e-Learning 2.0 initiatives are somewhat or very worthwhile<br />
50% reported needing to embrace these technologies to stay competitive<br />
Larger organizations are making limited use of these resources, while smaller organization will be making significant use.</p>
<p>
<h3>How e-Learning 2.0 Will Transform How we Learn</h3>
<p>Typically, educators have followed the expert-based model. Formal learning is  typically designed and selectively organized by a teacher or  instructional designer. The “course” is then presented outside the work environment, where learners passively consume this knowledge and demonstrate mastery by answering multiple-choice questions, a  measurement rarely suitable for measuring competency.<br />
The key feature of e-Learning 2.0 is that it encourages two-way communication;  whereas, formal learning has been more one-way. So why is this  significant?</p>
<p>You might be familiar with the Princeton University  70/20/10 learning model. This model states that 70% of learning and development happens on the job; 20% of learning occurs during feedback and observation of others; and only 10% of learning and development  comes from formal learning. Simply stated, e-Learning 2.0 features  better align with the 70/20/10 model by:</p>
<p>- Providing more two-way communication, while <em>on-the-job<br />
</em>- Encouraging <em>feedback </em>from experts and others<br />
- Allowing learners to <em>observe others doing the job</em>, through YouTube videos for example.</p>
<p>So, based on this 70/20/10 learning model, it makes sense that social media  is well-suited for education. And with the continued growth of mobile devices and the speed of change, learners will expect learning resources that provide solutions to their problems, whenever and wherever they are. So how do we adapt learning to meet these expectations?</p>
<p>Be sure to read my next post, where I’ll feature some specific ways that you can implement the most popular e-Learning 2.0 features into your  learning strategy.</p>
<p>Are you providing any e-Learning 2.0 features  in your organization? How successful do you think they are? </p>
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		<title>Mobile learning using PowerPoint &gt; Then and Now</title>
		<link>http://www.digitecinteractive.com/mobile-learning-using-powerpoint-then-and-now/</link>
		<comments>http://www.digitecinteractive.com/mobile-learning-using-powerpoint-then-and-now/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 18:13:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Knowledge Direct]]></category>
		<category><![CDATA[Learning Management Systems]]></category>
		<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[elearning platform]]></category>
		<category><![CDATA[learning management system]]></category>
		<category><![CDATA[mLearning]]></category>
		<category><![CDATA[Mobile Learning]]></category>

		<guid isPermaLink="false">http://www.digitecinteractive.com/?p=2033</guid>
		<description><![CDATA[How times change. Last post, Game-based learning &#62; Mobile Apps, I recalled how our earliest application for mobile learning (mLearning) was dismissed by eLearning thought leaders in 2003. Back then, despite the growth of WEP-enabled cell phones and the Palm OS personal digital assistants (PDA), there just weren&#8217;t enough handsets out there to justify mLearning [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://4.bp.blogspot.com/_2EdakfnTGp4/TLN0gxQH0qI/AAAAAAAAADc/PdEinOXHQLE/s1600/Knowledge_Direct_image.jpg"><img id="BLOGGER_PHOTO_ID_5526889274039325346" class="alignright" src="http://4.bp.blogspot.com/_2EdakfnTGp4/TLN0gxQH0qI/AAAAAAAAADc/PdEinOXHQLE/s320/Knowledge_Direct_image.jpg" border="0" alt="" /></a>How times change. Last post, <a href="http://knowledgedirect.blogspot.com/2010/08/game-based-learning-mobile-apps.html" target="_blank">Game-based learning &gt; Mobile Apps</a>,  I recalled how our earliest application for mobile learning (mLearning)  was dismissed by eLearning thought leaders in 2003. Back then, despite  the growth of WEP-enabled cell phones and the Palm OS personal digital  assistants (PDA), there just weren&#8217;t enough handsets out there to  justify mLearning delivery or support, and so, it failed.</p>
<p>The recent release of the iPad is a sign that things are changing&#8230; fast. A <a href="http://www.cnbc.com/id/39501308" target="_blank">CNBC report</a> cited the iPad as the most quickly adopted non-phone electronic device  ever! And despite the fact that growth has slowed, somewhat, mobile  adoption of the Droid and iPhone 4 continue to build. The bottom line is  that these consumers will expect to be able to take their learning on  these devices.</p>
<p>There is no doubt, now, that mLearning is here.  The key now is to make sure that the learning will be ready to support  the variety of mobile devices, including the Droid, iPhone, iPad,  Blackberry, and all the rest and will be easily supported.</p>
<p>Instead  of the Digitec &#8220;skunk works&#8221; here dreaming up another content  management system (CMS) approach to creating mLearning, our mLearning  solution was to adapt our existing tools to accommodate the new  technology, to provide simple cross-platform delivery and support.</p>
<p><a href="http://www.knowledgedirectweb.com/channel.cfm/Products/Knowledge-Direct-WEB" target="_blank">Knowledge Direct </a>is  now mLearning compatible. Our Direct-to-WEB rapid eLearning content  creation tool not only allows you to create game-based learning using  PowerPoint, but it ports directly out to iPhone, iPad, Droid,  Blackberry, as well as PodCast versions of the eLearning.</p>
<p>Now, learners can log into Knowledge Direct, take their modules and complete their assessments, all from their mobile device.</p>
<p>It&#8217;s  really interesting how times change. When I look back at the &#8220;failure,&#8221;  of our initial mLearning app, I have to remind myself that Apple&#8217;s  first mobile device was actually the Newton. Anybody remember that?</p>
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		<title>Game-based learning &gt; Mobile Apps</title>
		<link>http://www.digitecinteractive.com/game-based-learning-mobile-apps/</link>
		<comments>http://www.digitecinteractive.com/game-based-learning-mobile-apps/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 05:39:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[App Development]]></category>
		<category><![CDATA[Knowledge Direct]]></category>
		<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[eLearning]]></category>
		<category><![CDATA[Game-Based Learning]]></category>
		<category><![CDATA[mLearning]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[Mobile Learning]]></category>

		<guid isPermaLink="false">http://www.digitecinteractive.com/?p=2030</guid>
		<description><![CDATA[When it comes to Mobile Learning, or mLearning as it&#8217;s become known, it&#8217;s amazing how quickly attitudes change. Today, with the staggering growth of iPad and iPhone apps, the learning community is scrambling to apply the new technology. But that hasn&#8217;t always been the case. Back in 2002, my company released a product called &#8220;Knowledge [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_2EdakfnTGp4/THgKJ9iNekI/AAAAAAAAAC8/9ZKMKu65_ag/s1600/KD_PDA_SCAN_lighter.jpg"><img id="BLOGGER_PHOTO_ID_5510165310340954690" src="http://3.bp.blogspot.com/_2EdakfnTGp4/THgKJ9iNekI/AAAAAAAAAC8/9ZKMKu65_ag/s320/KD_PDA_SCAN_lighter.jpg" border="0" alt="" align="right" /></a>When  it comes to Mobile Learning, or mLearning as it&#8217;s become known, it&#8217;s  amazing how quickly attitudes change. Today, with the staggering growth  of iPad and iPhone apps, the learning community is scrambling to apply  the new technology. But that hasn&#8217;t always been the case.</p>
<p>Back in  2002, my company released a product called &#8220;Knowledge Direct PDA.&#8221; One  of my genius coders, Michael Roberts, engineered a web app that enabled  administrators to log in, create modules of content, and assign tests  and interactive checklists.</p>
<p>Learners could login from any  WEP-enabled cell phone (preferably a PDA), access the modules and  complete the assigned tests and checklists. It seemed to us as though  the benefits of the application were obvious. For the employee, they had  instant access to content wherever they were. For administrators, test  scores and task completion reporting could be wirelessly transmitted  back to the server or updated during the next synch. To us, this product  was the next logical step in combining &#8220;learning on demand&#8221; with mobile  performance support.</p>
<p>In 2003, we presented the product to the <em>eLearning Consortium </em>-  a group of about a 100 or so thought leaders from mostly Fortune 500  companies led by Elliott Masie. No one was interested. Despite being  members of <em>the </em>leading-edge learning technology consortium, not a single attendee had any plans for mobile learning.</p>
<p>A recent article by <em>Fast Company </em>magazine describes how receptive kids are to mLearning. Whether teaching themselves the alphabet with <em>First Words</em> or playing <em>KidsCalc Math Fun, </em>they get it. Granted, our first-gen mobile app didn&#8217;t compare with <em>Clifford&#8217;s Be Big with Words </em>app,  but I sometimes wonder how different things might have been if I had  been pitching to a roomful of seven-year-olds. &#8220;The Child is the Father  of Man.&#8221;</p>
<p>Let&#8217;s hope that the latest onslaught of technology has  made us all a little more receptive to recognizing what might appear to  be a crazy idea.</p>
<p>What&#8217;s your favorite mLearning app? I&#8217;m pretty addicted to the PromeToys&#8217; <em>Spanish Conjugations </em>for the iPhone.</p>
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		<title>The Nausea of Disruptive Learning Technologies</title>
		<link>http://www.digitecinteractive.com/the-nausea-of-disruptive-learning-technologies/</link>
		<comments>http://www.digitecinteractive.com/the-nausea-of-disruptive-learning-technologies/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 16:45:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[clive sheperd]]></category>
		<category><![CDATA[learning solutions]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.digitecinteractive.com/?p=2027</guid>
		<description><![CDATA[Clive Sheperd&#8217;s blog posting on &#8220;A solution looking for a problem?&#8221; really hit home. Never before can I remember the release of so many disruptive technologies that directly affect learning. With new tools emerging such as mobile delivery, rapid development, Second Life-style immersive experience, and augmented reality… how do we know which are going to [...]]]></description>
			<content:encoded><![CDATA[<p>Clive Sheperd&#8217;s blog posting on <a href="http://clive-shepherd.blogspot.com/2010/07/solution-looking-for-problem-that-ok.html">&#8220;A solution looking for a problem?&#8221;</a> really hit home.</p>
<p>Never  before can I remember the release of so many disruptive technologies  that directly affect learning.  With new tools emerging such as mobile  delivery, rapid development, Second Life-style immersive experience, and  augmented reality… how do we know which are going to be the best fit  for learning?</p>
<p>I often see learning professionals put off making a  decision, waiting for more certainty. The point I think Sheperd is  making is that we so often address these technologies by looking for the  problems they solve, and so each new technology is seen as a new  &#8220;solution looking for a problem.&#8221; But I agree that&#8217;s the wrong  direction. Our only real problems are those that affect us: What hinders  our learning community? What inspires our learners? How can we give  them what they need, when they need it? How can we integrate technology,  whatever it may be, so transparently that it doesn&#8217;t &#8220;disrupt&#8221; their  lives? We need to remember these problems when choosing technologies.</p>
<p>Still  this requires analyzing so many new technologies. As an eLearning  solution provider, walking an exhibition floor at Learning conferences  can be disorienting. It reminds me of that scene in &#8220;Nauseau&#8221; by  Jean-Paul Sartre, where the main character suddenly realizes how many  choices there truly are in life. The character becomes literally ill  when recognizing the sheer number of possibilities. Should I  invest in a technology? Which one? What if it&#8217;s the wrong choice? Will  it survive?</p>
<p>These are the same concerns we had in the early days  of interactive learning &#8211;with interactive videodisc, LAN servers,  TenCore, Icon Author&#8230; and then Macromedia Authorware, and Director.  But back then, technology felt more exciting. This was when the term  &#8220;multimedia maven&#8221; became popular, and there was such anticipation with  each new product or version release, because each represented some new  possibility that it might solve our problems.</p>
<p>I think we need to  view this new world with an old eye toward potentiality. As educators  living amid so much disruptive technology, it is our responsibility to  be aware of the latest technology, embrace those we really believe in,  and then start applying the technology to create solutions to our real  problems.</p>
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